Earth-map MMO Minecraft server

earthliving.earth

Earth Living

A living civilization sandbox on an Earth map, built around EarthOS, transport, mining, reports, city growth, Discord integration, and long-term world simulation.

Progress
8%
Core
v0.6.0
Server
Private test
Paper 26.1.2 Java 25 Pterodactyl + Blueprint DiscordSRV live on main EarthOS first apps

Overview

A serious world project, not a plugin pile.

EarthLiving is not just survival with extra plugins. It is planned as a civilization-style Minecraft experience where cities, transport, mining, tourism, nightlife, companies, infrastructure, and player actions all connect together.

The ambition is to keep developing EarthLiving far beyond a normal Minecraft server. We want to keep expanding the world, systems, and player experience with a level of detail, persistence, and creativity rarely seen in community servers.

Cities

Build places that matter

Cities grow through player builds, transport networks, services, businesses, landmarks, nightlife, reports and long-term planning.

Simulation

Regions can react

EarthPulse is planned to connect tourism, mining, traffic, reputation, safety, economy and infrastructure into one world state.

Earth map

Real geography, playable balance

The world uses Earth as a stage, while systems are tuned so players can enjoy the server without one perfect region dominating everything.

EarthOS

Your in-game operating system.

EarthLiving is designed to be GUI-first. Instead of memorizing long command lists, players use EarthOS from a hotbar device to access the server’s systems.

Apps

Everything in one menu

EarthOS is planned to include transport, maps, economy, reports, mining, nightlife, news, passport, language settings, and server status.

Access

No command-heavy gameplay

Normal players should interact through menus, tickets, apps, dashboards, buttons, and visual feedback instead of command spam.

Languages

International by design

New players will be able to choose their language on first join, with later changes available through EarthOS settings.

Current build direction

The next systems are already mapped.

GitHub and Notion agree on the same direction: finish the core, keep gameplay GUI-first through EarthOS, then add living-world systems one layer at a time.

01

EarthLivingCore

Keep the core as the backend for reports, events, Discord, EarthOS and future modules.

02

EarthOS v1

Turn the hotbar device into the normal player interface for reports, map, server status and apps.

03

Report Center

Make reports traceable across Minecraft, panel, staff flow, GitHub and later AI-assisted fixes.

04

EarthPulse

Start the region score engine that makes cities and systems feel connected.

Main systems

More like a world than a normal server.

Transport

Travel matters

Trains, metros, ships, airports, stations, tickets, and logistics are planned as core parts of the world, not just teleport menus.

Mining

Regional resources

Mining uses realistic-inspired resource regions, licenses, deposits, depletion, and logistics while keeping gameplay fair.

Economy

Player-driven companies

Players may later operate mines, shops, hotels, clubs, factories, transport companies, airlines, and logistics networks.

Tourism

Landmarks and nightlife

Tourism responds to landmarks, transport, safety, culture, events, bars, clubs, DJs, and dancing NPCs in city nightlife areas.

Simulation

Regions develop identity

A region can become known for technology, tourism, mining, logistics, culture, business, or public transport.

AI

Future AI-assisted planning

Planned AI tools may help analyze reports, suggest city upgrades, detect infrastructure problems, and support development workflows.

Roadmap

Development is active and still early.

EarthLiving is being built step by step, starting with the core server foundation, EarthOS, reporting, world simulation planning, transport, mining, and long-term MMO-style systems.

This is intended to be a long-term project, not a one-time launch. The server will continue to evolve with new systems, deeper mechanics, better tools, and ongoing improvements shaped by the world and its players.

8% overall progress
Completed3
In Progress4
Planned40+

Current phase: foundation, website, EarthOS concept, report flow, branding and core planning. Progress is an early estimate and will change as systems move from planning into development.

Community

Follow the project as it grows.

Public access is not open yet. The goal right now is to share clear progress, keep the roadmap visible, and build the server properly before wider testing.